Entertainer

Entertainers help others recover from battle by performing for them, either through music or dance.

Profession Overview
Entertainer is one of the six basic professions and one of the three basic non-combat professions. The entertainer can progress through two performance skill trees: Musicianship, which uses uses instruments and music to heal people, or Dancing, which uses various dance styles to heal people. The entertainer can also perform modest cosmetic changes to other players for experience in the Image Design skill column. The Entertainment Healing column is increased by having wounded people watch performances.

This profession requires 77 skill points to master.

XP requirements for Master Entertainer:
 * 620 Apprenticeship
 * 66000 Dancing
 * 66000 Musician
 * 41000 Entertainer Healing
 * 41000 Image Designer

Image Design
Image designing is fairly limited for the entertainer, restricted mostly to hairstyles, lekku styles, and horn styles. The entertainer can perform these changes on others with their permission, or on themselves (which yields half the experience).

Musicianship
Musicians perform several different songs on various instruments to heal battle fatigue and mind wounds. Flourishing with the instruments uses a substantial amount of action points over time.

Dancing
Dancers perform a number of different dances to heal battle fatigue and mind wounds. Flourishing while dancing uses a substantial amount of action points of time.

Entertainment Healing
Just performing is not enough to progress in healing skills. People who are fatigued from battle must actually watch performances in order for this column to advance and increase healing capabilities.

Related Skill Mods

 * Dance Knowledge
 * Face-form
 * Hair Styling
 * Music Knowledge
 * Wound Healing (Dancing)
 * Wound Healing (Music)

Song

 * Abilities

Dance

 * Abilities

Instrument

 * Abilities

Entertainer Commands
''This list is incomplete. Please use Edit to add entertainer commands.''

/bandFlourish;

/changeBandMusic;

/changeDance;

/changeMusic;

/colorlights;

/imagedesign;

/imagedesignCanceled;

/imagedesignConsent;

/imagedesignSetValue;

/pauseDance;

/pauseMusic;

/requestResourceWeights;

/setperform;

/showDanceVisuals;

/showMusicianVisuals;

/startBand;

/startDance;

/startMusic;

/stopBand;

/stopDance;

/stopMusic;

/listen;

/watch;

/stoplistening;

/stopwatching;

/synchronizedUiListen;

/synchronizedUiStopListening;

/setperformance;

/flourish;