• Fixed a problem where crafting components (especially DNA for bioengineers) could get duplicated by walking across server boundaries
  • Fixed a significant problem which could cause one gameserver to get extremely slow - had to do with a player who is followed by a pet into their house when their house is on a server boundary. Happened rarely, but when it did happen, the server would be slow until it was bounced (frequently hours). We believe this is fixed.
  • Fixed a problem where, when doing missions for the Rebel or Hutt Themepark, you'd be told your mission reward was placed in your inventory - but you were told this on missions where the only reward was faction and credits, misleading you into thinking you were supposed to get an object. This message has been fixed.
  • Fixed a problem where some static spawns respawned much too quickly (making for people camping there and killing the thing in question over and over).
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